Researchers came out with the 3.0 update in AdVenture Communist. They are one of the most important resources of the game. Ranking does not increase the production of industries, collecting and promoting researchers is using the way to progress in the game as the mission becomes exponentially harder as the player ranks.
There are currently 96 Researchers in the game, but only 93 of them can be unlocked as the remaining 3 unlock at a rank higher than the current limit (119).
5 of the researchers (event/orange) can only be earned by reaching thresholds in events
Unlock more researchers by ranking up, which you can do by completing missions.
- 1 Obtaining
- 2 Modifiers
- 3 Rarity
- 4 List of researchers
- 5 Stats
- 6 Power Boost
- 7 Cost of Researchers
- 8 Crusade/Ninja Researcher Stats
- 9 Cost of Researchers in Events
- 10 Images
- 11 History
Obtaining[edit | edit source]
The main way of obtaining researchers is to open Capsules.
Researchers can be bought directly in the Shop for the following prices:
- Common Cards: 10 Science OR 0.5 Gold per card;
- Rare Cards: 100 science OR 5 gold per card;
- Epic Cards: 1,000 science OR 50 gold per card;
- Supreme Cards: 40,000 science OR 1,500 gold per card.
or via buying Capsules.
- Epic Cards:
- Supreme Cards:
Note: Most Capsules contain more than one type of card. The given values are calculated using only the specified type of card. The values have been calculated using the base rates as shown on the Capsules page. The value of all capsules (exept Supreme Capsule that is fixed) will increase and the cost per card will decrease with higher ranks because the numbers of cards per capsule will increase, while the prices stay the same.
When a player collect extra cards after collecting all the cards needed for reaching the maximum level, they will be converted into science. The amount of science the player will get for excess cards is half what they would spend for buying the cards from the shop:
- Common Cards: 5 science per extra card;
- Rare Cards: 50 science per extra card;
- Epic Cards: 500 science per extra card;
- Event Cards: 1,000 science per extra card;
- Supreme Cards: 20,000 science per extra card.
Researchers are also available as rewards from Events, in addition to the Capsule rewards that Events also offer. Starting with the Atlantis event in June 2019, events can also provide unique researchers (not otherwise available in Capsules or the shop) as rewards.
Modifiers[edit | edit source]
- Bonus: Increases the amount of bonus resources produced.
- Cards: Increases the amount of researcher cards earned in capsules.
- Chance: Increases the chance to produce bonus resources.
- Discount: Decreases the purchase cost of industries.
- Power: Increases the production output of resources.
- Trade: Increases the amount of comrade granted from Trades.
- Science: Increases the amount of science earned in capsules.
- Speed: Automates and decreases the production time of resources.
Rarity[edit | edit source]
There are four researcher rarity levels plus the event researchers. Higher rarity researchers generally affect more resources or offer more potent effects with some exeptions.
Common[edit | edit source]
Common researchers have cards with a white background. There are currently different 49 obtainable common researchers. The only modifier is:
Rare[edit | edit source]
Rare researchers have cards with a yellow background. There are currently 20 different rare researchers. Possible modifiers are:
- Chance for all resources of a single industry
- Power for a single base resource
- Power for all resources of a single industry
- Trade for a single industry
Epic[edit | edit source]
Epic researchers have cards with a purple background. There are currently 14 diffrerent epic researchers. Possible modifiers are:
- Bonus for all resources of a single industry
- Discount for all resources of a single industry
- Cards for capsules of a certain type
- Science for capsules of a certain type
Event[edit | edit source]
Event researchers have cards with an orange background. They are only available by achieving rank milestones in Events. Once the Event is over and the rewards are collected, the Event researchers are added to the Motherland researchers.
There are 5 Event researchers, one for each resource. The effect of the event researchers is to add to all Wood Capsules and Stone Capsules a 20% chance of an Airdrop-like addition of resources. Card description says "20% Chance for Wood and Stone Capsules to drop X hours of <Resource>". Initial level 1 card has X3 bonus, level 2 card has X6. This bonus multiplies the amount of resource, so a level 2 card will add 6 hours of resource.
Only one Event researcher will apply to each capsule. It seems that each capsule is randomly assigned a resource (20% chance for each). If you have the researcher for that resource, you will get the bonus, else nothing. If you have all 5 researchers, you will get a resource drop with every capsule. By the time you get to this stage, resources are much less important, as progression is usually limited by the Comrade generation rate.
Supreme[edit | edit source]
Supreme researcher cards have a red background with golden borders. There are 5 different supreme researchers. Their modifiers are the following:
- Bonus for all resources of all industries
- Chance for all resources of all industries
- Discount for all resources of all industries
- Power for all resources of all industries
- Trade for all resources of all industries
Note: Each of the five modifiers from above only apply to one card currently.
List of researchers[edit | edit source]
Motherland[edit | edit source]
Stats[edit | edit source]
|Researcher||Speed Boost||Luck Boost||Power Boost||Comrade Boost||Luck Power Boost||Decrease Cost||Event Researcher Capsule Resource Hours|
|Level 3||x8||10%||x8||x8||x64||x1 K||12|
|Level 4||x16||13.25%||x16||x16||x256||x10 K||24|
|Level 5||x32||17%||x32||x32||x1024||x100 K||48|
|Level 6||x64||21.25%||x64||x64||x4096||x1 M||96|
|Level 7||x128||26%||x128||x128||x16384||x10 M|
|Level 8||x256||31.25%||x256||x256||x65536||x100 M|
Power Boost[edit | edit source]
Power boost also applies researchers who multiply singular industries. For example, Magdonut starts out multiplying farmers by 9, but upgrading the researcher will only double the industry's power (x18, not x81). They could be considered; "Evil Cards" due to their appearance, and their effect isn't as great as other rare cards.
|Researcher||Single Industry Power||Queen of Groots' Bonus Cards in Wood Capsules||Gamgrimm's Bonus Cards in Stone Capsules||Heisenevil's Bonus Science in Wood Capsules||Fred De Stone Tyson's Bonus Science in Stone Capsules||Dr. Shortstack
Cost of Researchers[edit | edit source]
|Researcher||Cost: Common||Cost: Rare||Cost: Epic||Cost: Event||Cost: Supreme||Copies Needed||Cummulative
|Level 6||400||2000||20000||100000||(Max is 5)||50||87|
|Level 7||1000||4000||50000||(Max is 6)||100||287|
|Level 9||4000||20000||(Max is 8)||400||787|
|Level 12||50000||(Max is 11)||2000||4587|
Crusade/Ninja Researcher Stats[edit | edit source]
Commons[edit | edit source]
|Researcher||Peasants, Chefs||Stables, Carts||Villages, Festivals, Alchemists, Ninjas||Towers, Kabuki, Cauldrons, Sensei|
|Researcher||Moats, Gardens, Elixirs, Dojos, Squires, Monks||Castles, Palaces, Spells, Clans, Knights, Shrines||Wizards, Shoguns, Trebuchets, Yokai||Dragons, Kaiju|
Rares[edit | edit source]
|Researcher||Comrade Trade||Drumsticks, Sushi Power||Magic, Shurikens Power||Swords, Scrolls Power|
Cost of Researchers in Events[edit | edit source]
|Researcher||Cost: Common||Cost: Rare||Copies Needed|
|Science per card||30||In shop|
|Gold per card||250||15||In shop|
Images[edit | edit source]
History[edit | edit source]
Version 2.0: Researchers were mentioned, but the page was not operational and said coming soon.
Near Version 3.0: Researchers were first leaked on twitter giving players a vague idea on how they would work
Version 3.0: Researchers were added in the game, giving AdCom a whole new mechanic. The update gave out 80 researchers, 50 of them being common researchers who would automate and speed up one industry, 15 rare researchers that boost luck, power, or comrades in one of five categories, 10 epic researchers that give a 90% discount per upgrade (excluding comrades) or increasing luck power, and finally 5 supreme researchers that Boost all five categories in luck, power, comrades, discount, and luck power
Version 3.3 Added 9 more researchers that boost tier 1 industries, and made capsules more valuable
Version 4.11 Significantly redesigned half of the rare, epic, and all five supreme researchers Making them more detailed and bigger.
Version 5.1 Significantly redesigned the rest of the rare and epic cards.